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??????? box art

???????

Players

2-4

Time

30-45

Age

7+

Weight

1.67

Rating

6.97

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of direct and strategic confrontation with high interaction frequency, but low emphasis on cooperation.

Replay value

Catan offers a high degree of variability in each playthrough with its random elements, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities and room for improvement over time. Player interaction is moderate, and the game scales well with different numbers of players. While it may take some time to learn, Catan offers a rewarding and engaging experience with a solid replayability score of 7.9.

Luck profile

The game ??????? has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

??????? ("Colorium"), a new galaxy far away, has emerged. Every second, new stars light up in it, the laws of physics appear and vanish, chaos recedes, and the forces of the universe come into balance. You are the young guardians who must be ready to structure the chaos and channel cosmic flows under constantly changing circumstances. Each round during a game of ???????, the players will be drafting a pair of a shape and a color from the dice pool and gradually filling their own boards with the corresponding pieces of polyomino. The gameplay is intuitive as it abides by the basic principles of Tetris, but the scoring system turns ??????? into a tactical and strategical gem: will you go for another color to get a guaranteed bonus at the end, or is it worth to expand one of the colors you have already to score points for a mission? Will you climb up to the top to gain a bonus, even if that could mean ending the game much sooner than the other players? The game goes on until no one can draw another shape in their grid, and whoever scores the most points wins! —description from the publisher

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Credits

Designers

1
Leonsiya Litvinova

Artists

1
Ilya Shapko

Publishers

1
TËMABREW

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