Table feel
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Players
2-4
Time
20-40
Age
8+
Weight
1.5
Rating
7.31
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with high interaction frequency. Limited emphasis on cooperation.
Paras has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good adaptability to different player counts. It offers a fresh and engaging experience each time it is played.
Paras has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
Paras is an area control, dexterity game for 2 to 4 players. All the action takes place on a 5x5 square wooden board. Each of the 25 territories is surrounded by a 3mm high border. Each player starts with 24 8mm cubed units. On each turn, you try to expand expand your control by choosing one of three options: Throw two dice on the board. Depending on where the dice land and what number is rolled, you may get to deploy your units. Move units on the board. Attack opponent units in an adjacent territory. (The attack mechanism is inspired by Classic Warlord and implemented with the blessing of Mike Hayes). In the basic game, the objective is to be the player who has the most territories when the game ends. For advanced play, specific missions can be set up before the start of play. —description from designer
No media imported yet.
| Edition | Year | Language | Publisher / Region |
|---|---|---|---|
| No editions imported yet. | |||
No files imported yet.
No commerce mappings imported yet.
No linked items imported yet.