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Owly Tribe box art

Owly Tribe

Players

2-6

Time

20-40

Age

10+

Weight

1

Rating

6.27

Fit

Teach 2.3

Teaching signal

Replay 4.1

High replayability

Interaction 3.8

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

The game Owly Tribe has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, the level of cooperation required is relatively low.

Replay value

Owly Tribe has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. The game offers fresh experiences each time it is played and allows players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. Although it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The final luck score for Owly Tribe is 6.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Grand Owl has embarked on his final journey, and the council of elders will soon meet to appoint his successor. To become the leader of the Kwatoko tribe, you must first prove yourself worthy! Let all clan chiefs gather their faithful owl warriors and accomplish legendary feats! The most deserving of all will be appointed Grand Owl at the new moon. Watch out: your rivals are mighty and cunning and won’t hesitate to throw an owly wrench in your plans! Owly Tribe is a dice-based worker placement game in which you can play havoc with your opponents’ plans! - At the beginning of each round, each player rolls the 4 dice that make up their reserve and which represent their owl warriors. - Then they assign one of their character’s powers to a die roll. - On their turn, each player places a die on one of the randomly selected locations and applies its power. - Once all warriors have been placed, the player with the highest value on a given place wins control of this place. - They can then pick a totem pole, which represents their feat; the player who comes second is awarded the remaining pole. - The powers of the different locations are then applied.

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Editions

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Credits

Designers

1
Ludovic Mahieu

Artists

1
Eleanor Ernaelsteen

Publishers

1
Hellion Cat

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