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Owly Tribe box art
2019 Ranked #18,657

Owly Tribe

This dice worker-placement game has clan chiefs assign owl warriors, control locations, and claim feats toward becoming Grand Owl. Winning a location depends on die value, while character powers let rivals disrupt even a strong plan.

Animals Dice Area Majority / Influence Take That

Players

2-6

Play time

20-40 min

Age

10+

Complexity

1/5

Rating

6.27

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

The Grand Owl has embarked on his final journey, and the council of elders will soon meet to appoint his successor. To become the leader of the Kwatoko tribe, you must first prove yourself worthy!

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

The Grand Owl has embarked on his final journey, and the council of elders will soon meet to appoint his successor. To become the leader of the Kwatoko tribe, you must first prove yourself worthy! Let all clan chiefs gather their faithful owl warriors and accomplish legendary feats! The most deserving of all will be appointed Grand Owl at the new moon. Watch out: your rivals are mighty and cunning and won’t hesitate to throw an owly wrench in your plans! Owly Tribe is a dice-based worker placement game in which you can play havoc with your opponents’ plans! - At the beginning of each round, each player rolls the 4 dice that make up their reserve and which represent their owl warriors. - Then they assign one of their character’s powers to a die roll. - On their turn, each player places a die on one of the randomly selected locations and applies its power. - Once all warriors have been placed, the player with the highest value on a given place wins control of this place. - They can then pick a totem pole, which represents their feat; the player who comes second is awarded the remaining pole. - The powers of the different locations are then applied.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–6
Best with
2
Play time
20–40 min
Age
10+
Complexity
1.0/5
Credits and catalog connections

Credits

Designers

1
Ludovic Mahieu

Artists

1
Eleanor Ernaelsteen

Publishers

1
Hellion Cat

Linked items

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