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Arabana-ikibiti box art

Arabana-ikibiti

Players

2

Time

?-?

Age

8+

Weight

1.89

Rating

6.17

Fit

Teach 2.4

Teaching signal

Replay 4.1

High replayability

Interaction 3.6

Highly interactive

Scaling 4.4

Scales well

Strategy 4.5

Deep strategy

Control 3.0

Luck-sensitive

Table feel

Arabana-Ikibiti has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

Arabana-Ikibiti has a high replayability score due to its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability. While it may take some time to learn, the game offers a fresh and engaging experience each time it is played.

Luck profile

Arabana-Ikibiti has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. Players have some ability to influence or mitigate the effects of randomness through strategic decisions and planning. The game outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a substantial influence on the game outcome.

Overview

This game was quite the rage at Essen 1997. Enough so that Funagain decided to get into the publishing business by producing a new version (with the same title), and that Kosmos later published an altered version as Kahuna. The game itself is rather simple. There's a large collection of islands that are going to be connected by bridges. Bridges are placed onto the board when the matching card is played. The kicker is that when a player gets a majority of the bridges on one island, his opponent's bridges from that island suddenly disappear. Once the deck has been exhausted three times, the dominant force on the islands wins. Re-implemented as: Kahuna Kanaloa

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Editions

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Credits

Designers

1
Günter Cornett

Artists

3
Bob Herried Sabine Mielke Rick Soued

Publishers

2
Bambus Spieleverlag Funagain