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Arabana-ikibiti box art
1997 Ranked #15,325

Arabana-ikibiti

This abstract majority game has rivals play cards to place bridges between islands and control the most connections. Winning an island majority removes opposing bridges, creating sudden shifts in territorial control.

Abstract Abstract Strategy Card Game Area Majority / Influence Network and Route Building

Players

2

Play time

Not listed

Age

8+

Complexity

1.89/5

Rating

6.17

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

This game was quite the rage at Essen 1997. Enough so that Funagain decided to get into the publishing business by producing a new version (with the same title), and that Kosmos later published an altered version as Kahuna.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

This game was quite the rage at Essen 1997. Enough so that Funagain decided to get into the publishing business by producing a new version (with the same title), and that Kosmos later published an altered version as Kahuna. The game itself is rather simple. There's a large collection of islands that are going to be connected by bridges. Bridges are placed onto the board when the matching card is played. The kicker is that when a player gets a majority of the bridges on one island, his opponent's bridges from that island suddenly disappear. Once the deck has been exhausted three times, the dominant force on the islands wins. Re-implemented as: Kahuna Kanaloa

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
20 min
Age
8+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Günter Cornett

Artists

3
Bob Herried Sabine Mielke Rick Soued

Publishers

2
Bambus Spieleverlag Funagain