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Lumis: Der Pfad Des Feuers box art
2015 Ranked #11,071

Lumis: Der Pfad Des Feuers

This abstract connection game has opposing wizards link glowing stones between their tower blocks. Unclaimed towers can be stolen, so every path must advance a connection while denying one to the rival.

Abstract Abstract Strategy Card Game Network and Route Building Hand Management

Players

2-4

Play time

Not listed

Age

10+

Complexity

1.86/5

Rating

6.40

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Whether as a team game for four players or a duel for two, players in Lumis: Der Pfad des Feuers must create a path of glowing fire stones that connect to their tower blocks on the game board.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Whether as a team game for four players or a duel for two, players in Lumis: Der Pfad des Feuers must create a path of glowing fire stones that connect to their tower blocks on the game board. Lumis is an abstract connection game in the tradition of classics like Hex and Twixt with each player (or team) trying to create a path from one side of the game board to its opposite side, but with the opposition working at cross purposes. To start the game, each side places tower blocks on the game board, then tries to build connections between these tower blocks using cards that match the colored spaces on the board. Once you have connected to a tower block, it's yours, but until you do so, the opponent can steal it from you. The first player or team to make a complete connection wins!

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2
Play time
30 min
Age
10+
Complexity
1.9/5
Credits and catalog connections

Credits

Designers

1
Stephen Glenn

Artists

3
Martin Hoffmann Claus Stephan Mirko Suzuki

Publishers

1
KOSMOS

Linked items

No published linked games yet.