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Lumis: Der Pfad Des Feuers box art

Lumis: Der Pfad Des Feuers

Players

2-4

Time

?-?

Age

10+

Weight

1.86

Rating

6.40

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.4

Scales well

Strategy 4.7

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction

Replay value

Lumis: Der Pfad des Feuers has a high replayability score of 7.97 out of 10. With its high variability gameboard, impactful expansions, deep strategic possibilities, and good scalability, the game offers fresh and engaging experiences each time it is played. The player interaction score of 3.65 indicates a moderate level of interaction among players. The game's easiness to learn score of 4.8 suggests that it is relatively easy to learn while still offering a decent depth of gameplay.

Luck profile

Lumis: Der Pfad des Feuers has a moderate level of luck involved in the game. Random elements such as dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Lumis: Der Pfad des Feuers strikes a good balance between luck and strategy, providing an engaging and strategic gameplay experience.

Overview

Whether as a team game for four players or a duel for two, players in Lumis: Der Pfad des Feuers must create a path of glowing fire stones that connect to their tower blocks on the game board. Lumis is an abstract connection game in the tradition of classics like Hex and Twixt with each player (or team) trying to create a path from one side of the game board to its opposite side, but with the opposition working at cross purposes. To start the game, each side places tower blocks on the game board, then tries to build connections between these tower blocks using cards that match the colored spaces on the board. Once you have connected to a tower block, it's yours, but until you do so, the opponent can steal it from you. The first player or team to make a complete connection wins!

Editions

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Credits

Designers

1
Stephen Glenn

Artists

3
Martin Hoffmann Claus Stephan Mirko Suzuki

Publishers

1
KOSMOS

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