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Espresso Doppio box art

Espresso Doppio

Players

1-2

Time

?-?

Age

8+

Weight

1.33

Rating

6.12

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of interaction with a focus on strategic decision-making and frequent attention to other players' actions.

Replay value

Espresso Doppio offers a high level of variability with its gameboard and expansions, allowing for different experiences each time it is played. The strategic depth and scalability of the game further enhance its replay value. While it may take some time to learn, the game offers a rewarding and engaging experience for players. Overall, Espresso Doppio has a strong replayability score of 7.8 out of 10.

Luck profile

Espresso Doppio has a moderate level of luck involved in the game. Random elements like dice rolls or card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Espresso Doppio strikes a good balance between luck and strategy.

Overview

You shouldn't play with the dishes? Sometimes this is exactly what you must do! Espresso Doppio contains three espresso cups, saucers, and spoons in three colors, and your goal during the game is to place them and move them on the placemat to match the combinations depicted on your task cards. To set up, shuffle the deck of 16 task cards and give half to each player, each of whom reveals three cards face up. Players take turns placing items one at a time on the placemat, which has room for five settings on it. You can mix or match colors as you wish, but two of the same item (saucer, cup, spoon) can never be on the same setting. On a turn, you take 1-3 actions, with an action consisting of moving any one item from one setting to another or swapping items on one setting for items on another setting. After your actions, you score coffee beans for whatever task cards you can, with some cards scoring multiple times if the conditions are right. As soon as a player has scored all eight cards, the players swap their decks of task cards, shuffle them, then reveal three task cards and continue playing. Once a player has scored eight cards in the second round of play, the game ends and whoever has collected the most coffee beans wins.

Media

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Editions

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Credits

Designers

1
Walter Obert

Publishers

1
HUCH!

Linked items

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