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Squire: The Collector Of The Glorious Rarities box art

Squire: The Collector Of The Glorious Rarities

Players

2-4

Time

40-60

Age

12+

Weight

2

Rating

6.36

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.2

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation. Players need to frequently pay attention to others' actions, but cooperation is not a major focus.

Replay value

Squire: The Collector of the Glorious Rarities has a high replayability score due to its high variability gameboard, the presence of expansions, deep strategic possibilities, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Squire: The Collector of the Glorious Rarities has a moderate level of luck involved in gameplay. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of luck through strategic decisions and planning. The game's outcome is a balanced mix of luck and strategy, with neither element dominating. Overall, luck plays a significant role, but player strategy and decisions also have a significant influence on the game's outcome.

Overview

An atmospheric family game set in the world of Victorian England. The Badger buys a rare portrait by DaVinci for his collection. Sounds weird? Not at all! Try yourself as a famous gallerist: buy valuable relics, hold exhibitions, participate in auctions and try to achieve greater success that your competitors. Interesting concept of engine building: play wisely as not only bought relics matter but also the moment of placing them in your manor. Dynamic pricing: market will react on your actions whenever you buy or sell things. Variable difficulty of the game: easy mode - for beginners, hard mode - for more experienced players. —description from publisher

Media

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Editions

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Credits

Designers

1
Pavel Atamanchuk

Artists

2
Anastasiya Elchaninova Ilya Royz

Publishers

1
Cosmodrome Games

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