Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
In Traders of the Air 2 to 4 leaders of a steampunk trading guild visit cities to acquire goods and to place influence markers. Influence in cities is important to increase power and prestige.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area Majority
Compete to have the strongest presence in areas that award control or points.
Pick Up and Deliver
Collect goods at one location and transport them to another for rewards.
Set Collection
Gather related items that become more valuable when scored together.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Read the full game description
In Traders of the Air 2 to 4 leaders of a steampunk trading guild visit cities to acquire goods and to place influence markers. Influence in cities is important to increase power and prestige. In true Michael Schacht tradition, Traders of the Air is simple to learn yet complex to master. The game contains two different game boards (backprinted). Traders of the Air is a new edition (with some extras) of the critically acclaimed Hansa. —description from the publisher