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Mercatores box art
2017 Ranked #14,944

Mercatores

Players trade market cards, invest in goods and special assets, then sell holdings for the greatest profit. The investment phase sets up a single profit phase, so every played card must serve a planned market position.

Card Game Economic Set Collection Trading

Players

2-4

Play time

15-45 min

Age

10+

Complexity

2/5

Rating

6.31

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

New geographical discoveries opened new possibilities and demands. The Old Continent craves New World goods like tobacco, corn, cotton, cocoa and coffee.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

New geographical discoveries opened new possibilities and demands. The Old Continent craves New World goods like tobacco, corn, cotton, cocoa and coffee. In Mercatores players take to role of the merchants and try to make the most profit of the new market. The wealthiest player wins the game. Mercatores consists of two phases: invest phase and profit phase. In the invest phase, players take turns, which consists of two mandatory actions: First, player must trade with the market in the middle of the table by exchanging card in hand for two or three cards in the market. Second, player must play a card. Player can play cards in three different ways: play any number of a single good, play two cards of different goods or play a special card. After that player passes the turn to another player. When any player plays the thirteenth card in front of them, that player gets the captain card and other player can play one more round. After that, the game goes into the profit phase. Players take turns selling their goods and using the special cards, like warehouses or ports. When all players resolve all their cards, the game ends and the player with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
15–45 min
Age
10+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

1
Krzysztof Matusik

Artists

2
Sandra Guja Krzysztof Matusik

Publishers

2
Hornet Games Tailor Games

Linked items

No published linked games yet.