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Empyrean, Inc. box art
2004 Ranked #14,066

Empyrean, Inc.

An interstellar economic card game has corporate leaders claim planets, produce resources, and corner markets before rivals. Sets of seven matching resources secure a market, while trading and action cards reshape each company’s route to dominance.

Card Game Economic Set Collection Trading

Players

2-4

Play time

Not listed

Age

9+

Complexity

2/5

Rating

6.20

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

From various publisher web pages: Congratulations! You are now the CEO of your very own interstellar mega-corporation.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

From various publisher web pages: Congratulations! You are now the CEO of your very own interstellar mega-corporation. Your goal is to build a commercial empire and corner the market in the resources valued by intelligent beings everywhere. Empyrean, Inc. is a self-contained card game for 2 to 4 players, Ages 9 and up. All the game artwork is by Studio Foglio. You begin a game of Empyrean, Inc. with a single planet under your control - your Home Planet. Each turn, that planet produces resources which you draw from three different card stacks, representing farm resources, mine resources, and factory resources. Each class contains four individual resources, like Nutragoo, Tritium, and Robots. Spend these resources to claim new planets, adding to your production in future turns. Or buy action cards that give random but powerful benefits. You can also trade resources with your fellow players. Or you might want to hold onto them, because once you have three of a particular resource in your hand, you can lay them down in front of you. Once you've laid a resource down, you can add additional cards to the set as you get them. When the set contains seven cards, you've cornered that resource. Corner enough resources and you win the game! You win a game of Empyrean, Inc. by being the first player to corner the market in 2, 3 or 4 different resources, depending on the number of players in the game. Cornering a resource means building a set of seven cards of that resource face up in front of you.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
30 min
Age
9+
Complexity
2.0/5
Credits and catalog connections

Credits

Designers

2
Jason Innes Greg Moody

Artists

2
Phil Foglio Kaja Foglio

Publishers

1
Versal Technologies, Inc.

Linked items

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