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Empyrean, Inc. box art

Empyrean, Inc.

Players

2-4

Time

?-?

Age

9+

Weight

2

Rating

6.20

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Empyrean, Inc. has a moderate level of direct confrontation and strategic depth in confrontation. Players need to be aware of and react to others' strategies frequently. However, there is less emphasis on cooperation in the game. Overall, the game has a good level of player interaction.

Replay value

Empyrean, Inc. has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The presence of expansions adds new content and gameplay elements, further enhancing the replay value. The game adapts well to different player counts without compromising its appeal or balance. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

Empyrean, Inc. has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

From various publisher web pages: Congratulations! You are now the CEO of your very own interstellar mega-corporation. Your goal is to build a commercial empire and corner the market in the resources valued by intelligent beings everywhere. Empyrean, Inc. is a self-contained card game for 2 to 4 players, Ages 9 and up. All the game artwork is by Studio Foglio. You begin a game of Empyrean, Inc. with a single planet under your control - your Home Planet. Each turn, that planet produces resources which you draw from three different card stacks, representing farm resources, mine resources, and factory resources. Each class contains four individual resources, like Nutragoo, Tritium, and Robots. Spend these resources to claim new planets, adding to your production in future turns. Or buy action cards that give random but powerful benefits. You can also trade resources with your fellow players. Or you might want to hold onto them, because once you have three of a particular resource in your hand, you can lay them down in front of you. Once you've laid a resource down, you can add additional cards to the set as you get them. When the set contains seven cards, you've cornered that resource. Corner enough resources and you win the game! You win a game of Empyrean, Inc. by being the first player to corner the market in 2, 3 or 4 different resources, depending on the number of players in the game. Cornering a resource means building a set of seven cards of that resource face up in front of you.

Editions

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Credits

Designers

2
Jason Innes Greg Moody

Artists

2
Phil Foglio Kaja Foglio

Publishers

1
Versal Technologies, Inc.

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