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Grog Island box art
2014 Ranked #4,463

Grog Island

This pirate auction game has retired raiders invest their loot in businesses across five peninsulas. Passing on a bid can be almost as rewarding as winning it, creating tricky timing choices.

Strategy Games Dice Economic Auction/Bidding Set Collection

Players

2-4

Play time

40-75 min

Age

10+

Complexity

2.19/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.1/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward?

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Even for the mightiest pirates there comes a time when they must retire from their lives of invading and plunder — but what's coming afterward? Well, on the five peninsulas of Grog Island, they can invest their loot in rock-solid businesses, such as peg-leg shops, carpentries for figureheads, workshops for voodoo dolls, or the infamous "Grog Hole" pub. The core of Grog Island is its unique auction mechanism, which uses five colored dice. The players use these dice and the pips on them to create and raise bids. While the winner of an auction can claim buildings on certain peninsulas, the players who have passed are also rewarded: Not only do they receive goods like grog bottles or treasure maps but they also visit merchant ships where they can trade these goods for money, parrots or treasure chests. The auction mechanism of Grog Island makes for tactical and interesting gameplay as in certain moments, passing can be almost as rewarding as winning an auction. Finding the right balance between bidding and backing out is the key to winning. The game ends as soon as one player has claimed a certain number of buildings, then all players score the secret goal cards they received both at the start of and during the game. These cards may give points for majorities on peninsulas as well as for claiming certain types of buildings or collecting certain goods. The player with the most points wins.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–4
Play time
40–75 min
Age
10+
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Michael Rieneck

Artists

1
Klemens Franz

Publishers

3
Arclight Games eggertspiele Pegasus Spiele

Linked items

No published linked games yet.