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Paradisio box art
2010 Ranked #15,430

Paradisio

This abstract tile-placement game has players fit island-and-ocean tiles into a shared four-by-four grid. Matching edges restrict every move, and the first player unable to place a tile loses the round.

Abstract Abstract Strategy Tile Placement

Players

1-2

Play time

Not listed

Age

8+

Complexity

1.4/5

Rating

6.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

In Sedici – Italian for "sixteen" – the sixteen game tiles are split randomly between the two players, with the pieces being placed face-up before each player.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

In Sedici – Italian for "sixteen" – the sixteen game tiles are split randomly between the two players, with the pieces being placed face-up before each player. Each tile is different, with one being all white, another all black, and the other fourteen being some combination of black and white triangles. On a turn, the player chooses one of his tiles and adds to the grid. Each tile played (except for the first tile) must lie against the edge of a tile already in play with like colors being adjacent to one another – black against black, and white against white – and all of the tiles must fit inside an imaginary 4x4 grid. The first player who cannot legally play a tile loses. In Paradisio, a new version of Sedici that uses island and ocean imagery instead of black and white triangles, the first player to win three rounds wins the game. Both games come with rules for three levels of solitaire play. The goal in all three is to legally place the 16 tiles in a 4x4 square, with the advanced rules requiring you to have one or both colors connected into a single group.

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Type

1

Category

1

Mechanism

1

Family

1

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
No editions imported yet.

Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
15 min
Age
8+
Complexity
1.4/5
Credits and catalog connections

Credits

Designers

1
Niek Neuwahl

Artists

2
Olivier Goupil Steffen Mühlhäuser

Publishers

2
FoxMind Steffen-Spiele

Linked items

No published linked games yet.