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Villainy
6.12Draft from shared options to assemble a plan over successive turns.
Chariot: Tactical Warfare In The "biblical" Age, 3000-500 Bc
6.56Maneuver forces across tactical or historical battle maps.
Saipan 1944: A Panzer Grenadier Game
7.42Maneuver forces across tactical or historical battle maps.
First Team: Vietnam
6.44Maneuver forces across tactical or historical battle maps.
Knockdown: Volume Iii
7.39Use physical skill and timing to pull off the key moves.
Pax Expanse
7.71Commit presence to key areas and fight for influence where it matters.
Renegade Legion: Prefect
6.63Play linked scenarios where mission goals shape each session.
Urbify
7.21Place tiles carefully to build spatial scoring patterns.
Board Of Dreams
7.69Spend limited actions each turn to balance movement, setup, and scoring.
Unterseeboot: U-boat Solitaire
7.12Maneuver forces across tactical or historical battle maps.
Ball's Bluff
7.23Maneuver forces across tactical or historical battle maps.
Records Of Three Kingdoms 190-280
7.14Maneuver forces across tactical or historical battle maps.
Diplomacy: Classical Variant
7.69Maneuver forces across tactical or historical battle maps.
Arcade
7.69Roll dice and choose how to use the results for tactical outcomes.
Deca Slayer
6.53Play suited cards to win tricks and manage timing.
The Key: Escape From Strongwall Prison
7.36Use clues and contradictions to deduce hidden information.
Loop: Life Of Ordinary People
6.87Solve a self-contained solo challenge against the game system.
Pass The Popcorn! Game
5.78Collect matching sets while timing when to score or trade them.
Airport Rush
8.23Build patterns from chosen pieces to unlock scoring opportunities.
Simplicity
5.94Build patterns from chosen pieces to unlock scoring opportunities.
Illuminati (second Edition)
7.07Build routes and networks to connect locations efficiently.
The Beautiful Game
8.00Roll dice and choose how to use the results for tactical outcomes.
Grand Fleet
7.13Maneuver forces across tactical or historical battle maps.
Chad: The Toyota Wars, 1979-1988
6.16Play linked scenarios where mission goals shape each session.