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Chariot: Tactical Warfare In The "biblical" Age, 3000-500 Bc box art
1975 Ranked #14,082

Chariot: Tactical Warfare In The "biblical" Age, 3000-500 Bc

Maneuver forces across tactical or historical battle maps.

Wargames Ancient Wargame Hexagon Grid Simulation

Players

2

Play time

Not listed

Age

12+

Complexity

2.13/5

Rating

6.56

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 3.9/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

One of five games in a series by SPI called PRESTAGS (the others were SPARTAN, LEGION, VIKING and YEOMAN). Tactical level game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

One of five games in a series by SPI called PRESTAGS (the others were SPARTAN, LEGION, VIKING and YEOMAN). Tactical level game. Each game shares a set of the same common rules. Each game also has a set of exclusive rules that highlight features of warfare during the period that game covers. (from back of flat pack) Chariot is a member of the PRESTAGS (Pre-Seventeenth Century Tactical Game System) Series of games. Each game in this series simulates the art of warfare in one of the five major periods before the widespread use of gunpowder. Chariot covers the period from the rise to the fall of Egypt with coverage of the first battles involving the young Greek City-States, and the legendary beginnings of the Romans during Etruscan times. The first Scenario takes place circa 3000 B.C.; it represents an engagement between the Upper and Lower Egyptians. Shown in other Scenarios are armies of the Hittites, the Babylonians, Syrians, Assyrians, and Cimmerians, among others. Exclusive rules include special rules for Chariots (a favored instrument of warfare during the period) and special Leader rules, which demonstrate the highly disorganized state of the armies of the time. Optional Rules include Range Effects, which result in reduced effectiveness at great distances, and Unit Capability Chart, which shows the effectiveness with which some types of units were able to attack other, specific types. Complexity Rating 5/10

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Editions

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Game and edition data

All specifications (5)

Play and group

Players
2
Best with
2
Play time
120 min
Age
12+
Complexity
2.1/5
Credits and catalog connections

Credits

Designers

1
John Young

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

Linked items

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