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The Jewish War box art

The Jewish War

Players

2

Time

?-?

Age

12+

Weight

1.73

Rating

5.85

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.3

Luck-sensitive

Table feel

The Jewish War has a moderate level of direct confrontation and strategic depth. Players need to frequently interact and react to each other's strategies. However, there is less emphasis on cooperation in the game.

Replay value

The Jewish War has a high replayability score due to its high variability, strategic depth, and adaptability to different player counts. The game offers different experiences each time it is played, with multiple paths to victory and variable setups. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game also allows room for players to improve their strategy over time, discovering new tactics and strategies. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort.

Luck profile

The Jewish War has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Jewish war The zealot rebellion against Rome (66 to 73 AD) The Jewish war (or Great revolt) in the roman province of Judea, was the consequence of roman oppression leaded by Gessius Florus (governor of Judea) against Jews of Galilea & Judea. Convinced that Romans would destroy his kingdom, the king of Gamala sent a contingent of cavalry in Judea which made the signal waited by the Zealots to trigger their rebellion. The Zealots (who were in favour of Judea's independence) raise up against garrisons of Arabians auxiliaris based in Judea & Galilea in 66 AD. In spite of their victory against Feoderoti, the Zealots were finally defeated by the intervention of 4 roman legions. This game was first published by Khyber Pass Games. Then the game was translated by Frédéric Bey and Pascal Da Silva in France in 2002 and published by Canons en Carton.

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Editions

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Credits

Designers

3
Dennis Bishop Richard Canavan Andrew Preziosi

Artists

1
Gehiegi

Publishers

2
Canons en Carton Khyber Pass Games

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