Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The third instalment of the Battles of the Ancient World series from Decision Games (I).
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Combat Results Table
Compare opposing strength as a ratio, then consult a table to resolve combat.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
The third instalment of the Battles of the Ancient World series from Decision Games (I). This standalone game features six battles including: Megiddo 1447 BC Qadesh 1294 BC Lake Trasimene 217 BC Munda 45 BC Boudicca AD 61 Adrianople AD 378 With six battles, this hex and counters wargame, with 520 counters, six maps (on three map sheets), is a traditional wargame that emphasizes playability over realism and complexity. Combat is resolved by the classic Combat Results Table (CRT). Other games in Series: Four Battles of the Ancient World Battles of the Ancient World Volume II Zama: Hannibal versus Scipio (Published in Strategy & Tactics magazine #153) Battles of the Ancient World: Marathon and Granicus (Published in Strategy & Tactics magazine #214) Also available as a box set with all three volumes.