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Pax Expanse box art
2019 Ranked #14,100

Pax Expanse

An area-control strategy game has behind-the-scenes power brokers manipulate Solar System factions and score the most points across four scoring phases. Assets, loyalty, and shifting faction dominance make alliances and influence constantly provisional.

Strategy Games Movies / TV / Radio theme Novel-based Area Majority / Influence Area Movement

Players

3-4

Play time

90-240 min

Age

12+

Complexity

3.6/5

Rating

7.71

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.9/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Pax Expanse is a retheme of Pax Pamir (designed by Cole Wehrle) to The Expanse universe, covering the first three seasons of the TV show. Most of the core mechanisms are identical to Pax Pamir, though some have been tweaked to fit more appropriately to the Expanse setting.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Pax Expanse is a retheme of Pax Pamir (designed by Cole Wehrle) to The Expanse universe, covering the first three seasons of the TV show. Most of the core mechanisms are identical to Pax Pamir, though some have been tweaked to fit more appropriately to the Expanse setting. In the game, 3-4 players act as powerful puppetmasters acting behind the scenes of the Solar System, manipulating the three main factions to their own advantage: The United Nations, the Mars Congressional Republic and the Outer Planets Alliance. All while mysterious events are occurring due to the arrival of the extraterrestrial Protomolecule. Gameplay is mostly in the form of area control. However, each area of the board can be controlled in two different ways (often simultaneously): a faction can control a region by having the most fleets and transports there, whereas a player can control a region by having the most supporters and fleets of a faction they are loyal to present. Four scoring phases occur throughout the course of the game, and the method of scoring is determined by whether any one of the three factions is in dominance when the scoring occurs. If so, then players loyal to the dominant faction will score victory points. If not, then players score victory points based on their individual power and presence on the board. Players can increase their power and abilities by purchasing asset cards from a communal market using influence, the game's currency. Each asset grants its controller particular actions and abilities, and at any particular time one of the four types of cards - Military, Subterfuge, Political or Economic - will be able to perform their actions for free based on the current political climate. Players must acquire the most powerful assets, ally themselves with the ascendant factions, and make deals with other players to secure their positions on the board and score the most victory points when the scoring phases occur. After four scoring phases, the player with the most victory points is the winner! Cole Wehrle (designer of the original Pax Pamir) has indicated that he has no objection to the files for this game being shared on BGG. —description from the designer

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Editions

Language and publisher variants currently recorded in the catalog.

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Player resources

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Game and edition data

All specifications (5)

Play and group

Players
3–4
Best with
1–4
Play time
90–240 min
Age
12+
Complexity
3.6/5
Credits and catalog connections

Credits

Designers

1
Chris J Davis

Publishers

1
(Web published)

Linked items

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