Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Second edition of the classic game of world domination, in which each player is a secret society attempting to spread their tendrils into special interest groups throughout the world.
Core mechanisms
Key systems that shape the decisions players make.
Open Drafting
Select cards or items from a shared face-up display.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Network and Route Building
Create connected routes that improve reach, delivery, control, or scoring.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Read the full game description
Second edition of the classic game of world domination, in which each player is a secret society attempting to spread their tendrils into special interest groups throughout the world. The content and mechanics of the Second Edition have been revamped for the twenty-first century, dropping the Cold War-era Government/Communist alignments and adding a new alignment, Media, for the information age. The cards have been redesigned with cartoon-style artwork by Lars DeSouza, and updated to reflect modern political and social conflict: now the Russian Campaign Donors can work with Antifa to take control of Furries, or destroy the Hipsters.