Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition.
Core mechanisms
Key systems that shape the decisions players make.
Auction/Bidding
Bid against other players to determine who receives an item, action, or priority.
Open Drafting
Select cards or items from a shared face-up display.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Set Collection
Gather related items that become more valuable when scored together.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition. It's the American dream. You'll start with a few gangsters and some cash. Recruit more crooks and take control of income-producing operations like bordellos, chop shops, and loan sharks. The police and the Feds are after you, but your biggest threats are your fellow mob bosses. Scheme, negotiate, back stab. You can share a victory, but it's much more satisfying to say "There can be only one Boss. And it's me." Crime Lords is based on the Illuminati system. It's not a supplement, but a separate stand-alone game created by Steve Jackson. Boxed game with 112 cards, rules, die-cut money and status counters, and dice. Illustrated by Dan Smith.