Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Collectable Card Game based on the popular Illuminati game. Secret conspiracies try to take over the world.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Deck Construction
Build a deck before play by selecting cards under defined construction rules.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hand Management
Time and sequence a limited hand of cards to preserve future options.
Tile Placement
Place tiles to build a shared or personal spatial arrangement.
Variable Player Powers
Each player has different abilities, restrictions, or strategic advantages.
Read the full game description
Collectable Card Game based on the popular Illuminati game. Secret conspiracies try to take over the world. Each player represents a different conspiracy (or different factions of the same conspiracy!) each of which can win either by controlling enough "groups" like the Republican Party or France or by fulfilling their own special goals. Also published as a non-collectable 'One With Everything' full-set manufacturer's edition, with its own rules on how to play with one of *every* card. A set of additional cards was published in booster packs as INWO Assassins, and later the Church of the Subgenius.