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The Spoils box art

The Spoils

Players

2-6

Time

?-?

Age

13+

Weight

2.77

Rating

6.94

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

The Spoils has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to others' strategies and turns. However, there is less emphasis on cooperation in the game.

Replay value

The Spoils offers a high degree of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds new content and gameplay elements, further enhancing replay value. The game provides deep strategic possibilities and room for players to improve their tactics and strategies. The player interaction score is average, and the game scales well with different numbers of players. While it may take some time to learn, the depth it offers makes it worth the effort. Overall, The Spoils has a solid replayability score of 7.9.

Luck profile

The Spoils has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

The Spoils, a card game first released in 2006 by Tenacious Games, taps into other card games such as Magic: The Gathering and Magi-Nation for some of its gameplay mechanisms, but the game is uniquely its own. You start the game with a figurehead or faction card in play that determines how you begin your turn and which actions you are allowed to take. These factions have special abilities, unique to each faction card. Players need to amass resource cards in order to play characters, tactics, items and locations, with each of these card types often having subtypes. Players may drop any card from their hand face down as a resource, but cards dropped in this manner will not count as having any resource icons – and you need those to play cards. The resource icons come in the form of five trades, which are: Banker (Greed icon) Rogue (Deception icon) Warlord (Rage icon) Gearsmith (Elitism icon) Arcanist (Obsession icon) Discontinued at January 1st, 2017.

Editions

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Credits

Designers

3
Josh Lytle Dylan Mayo Ken Pilcher

Artists

2
Crimzon Studio Phil Foglio

Publishers

2
Arcane Tinmen Tenacious Games

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