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A Game Of Thrones Collectible Card Game box art
Rich game profile

A Game Of Thrones Collectible Card Game

This entry is for the Collectible Card Game (CCG) that pre-dated the current Living Card Game (LCG). For the LCG, go to A Game of Thrones: The Card Game Collectible Card Game based on the "A Song of Ice and Fire" series of fantasy novels by George R. R. Martin. The following Star...

Players

2-5

Time

?-?

Age

?+

Weight

2.9

Rating

6.86

Should this hit the table?

Quick read before the metadata.

The A Game of Thrones Collectible Card Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much as other aspects. Overall, it offers a good balance of player interaction.

Teach 2.4

Teaching signal

Replay 4.2

High replayability

Interaction 3.7

Highly interactive

Scaling 4.3

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The A Game of Thrones Collectible Card Game has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to each other's strategies. However, the game does not emphasize cooperation as much as other aspects. Overall, it offers a good balance of player interaction.

Replay value

The A Game of Thrones Collectible Card Game offers a high level of variability, with different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing the replay value. The game provides deep strategic possibilities and allows players to improve their tactics and strategies over time. The player interaction score is strong, promoting engagement and competition. The game scales well with different numbers of players, ensuring a consistent and enjoyable experience. While it may not be the easiest game to learn, it offers a good balance between easiness and depth. Overall, the game has a strong replayability score of 8.3 out of 10.

Luck profile

The A Game of Thrones Collectible Card Game has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

What ABG knows about this game

This entry is for the Collectible Card Game (CCG) that pre-dated the current Living Card Game (LCG). For the LCG, go to A Game of Thrones: The Card Game Collectible Card Game based on the "A Song of Ice and Fire" series of fantasy novels by George R. R. Martin. The following Starters and Booster Packs were released before the transition to LCG Format: Westeros Sea of Storms Flight of Dragons Ice and Fire A Throne of Blades A Crown of Suns Valyrian A Tourney of Swords A Reign of Kings Winter Edition A Song of Twilight A Song of Night Iron Throne A House of Thorns A House of Talons Five Kings Re-implemented by: A Game of Thrones: The Card Game

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Credits

People and publishers

Designers

2
Eric M. Lang Christian T. Petersen

Artists

3
Rafa? Hrynkiewicz Tomasz Jedruszek Roberto Marchesi

Publishers

2
Edge Entertainment Fantasy Flight Games

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