Table feel
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
Players
2-6
Time
?-?
Age
12+
Weight
2.5
Rating
6.91
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.
The game x610z has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the depth it offers makes it worth the effort.
The final luck score for x610z is 7, indicating a game that has a balanced mix of luck and strategy. Random elements have a notable but not exclusive impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
X610Z® is the first trading card game that is combined with a game board. This Trading Card Board Game can be played by 2 to 6 players: Individual Player (1 vs 1), Multiplayer (more than 2 players playing individually) and TeamPlayer, with teams of 3 vs 3 players (or 2 vs 2 and 2 vs 2 vs 2). Teams can form a Clan with max 3 Crews of 3 players. The Story ACT I: The New Era The old gives way to the new as four powerful factions rise from the ashes of the Arnunnian Empire. As the Pirate Confederacy, Red Barbarian Brotherhood, Undead Legion and the Arnunnian Alliance do battle, the Catalyst War draws to its world-shattering conclusion. ACT II: The Spoils of War New conflicts arise from the discovery of jealously coveted Robiumm energy crystals. The very land itself rises up in protest as Mount Vargah’s primordial armies march upon the four factions. Can they survive the elemental onslaught? ACT III: Soul Rage The primordials have decimated the factions, forcing them into an uneasy alliance. Summoning their bravest adventurers, they mount a desperate expedition to free the divine spirits of the Ancient Portal. The fate of a world hangs in the balance. The Game There are 3 ways to win the game: By finishing first in playing your Life Base Summon to one of the end dots of the game board. By destroying an other player's Life Base. An opponent can't draw a card from his or her deck. The Life Base can be attacked / supported by different Summon Classes (creatures). All Summons are represented with a pawn that you move across the game board. In ACT I there are 3 Non Life Base Summon Classes: Dragons, Beasts and Vessels. In ACT II Army and Berserkers were added to the game. Also, in ACT II new Summons for each Class were introduced, including a new Life Base. All effects, power-ups and Summons are managed by using cards. These cards can be activated by using different types of energy. Several game tactics are embedded in the game.
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