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Magi-nation Duel box art
2000 Ranked #6,409

Magi-nation Duel

This collectible card game has Magi summon creatures and battle for supremacy by spending power from themselves or their forces. Fueling bigger attacks can weaken the board already in play, creating a sharp tradeoff between present strength and explosive turns.

Customizable Games Card Game Collectible Components Player Elimination Variable Player Powers

Players

2-4

Play time

Not listed

Age

10+

Complexity

2.73/5

Rating

7.05

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.3/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

Collectible Card Game in which players are "Magi" using their powers to summon creatures to battle for them. Similar to Magic: The Gathering in many ways, except there are no "lands" or similar methods of generating magical power.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Collectible Card Game in which players are "Magi" using their powers to summon creatures to battle for them. Similar to Magic: The Gathering in many ways, except there are no "lands" or similar methods of generating magical power. Instead, players siphon power from their Magi or their monsters to perform attacks or put cards into play, thus controlling just how many powerful cards a player can attempt to unleash in a single turn. (in essence, you must sacrifice your own creatures to fuel more powerful attacks and techniques). The game was meant to target an audience of those that felt Pokemon was too much a kids game, but not ready to jump into the highly competitive (and 'older' target audience) of Magic: The Gathering. The concept also spawned a not-so-successful cartoon series and Game Boy Color video game. Starter decks include all the required counters, a six-sided die, quick reference player aids, and a play mat.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

No files imported yet.

Game and edition data

All specifications (5)

Play and group

Players
2–4
Best with
2–3
Play time
60 min
Age
10+
Complexity
2.7/5
Credits and catalog connections

Credits

Designers

4
Josh Lytle Stephen McLaughlin Philip Tavel Dan Tibbles

Artists

4
Michael Christopher Matt Holmberg Michael Vega Rich Werner

Publishers

1
Interactive Imagination Corporation

Linked items

No published linked games yet.