Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Records of Three Kingdoms 190-280 is a 2-3 players strategic-level wargame that simulates historical battles during the Three Kingdoms period in ancient China. Players control the Cao Wei (??), Shu Han (??) and Sun Wu (??) army respecitvely.
Core mechanisms
Key systems that shape the decisions players make.
Action Points
Spend a limited allowance of points across several possible actions each turn.
Area-Impulse
Players alternate short actions within contested areas until everyone passes.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Records of Three Kingdoms 190-280 is a 2-3 players strategic-level wargame that simulates historical battles during the Three Kingdoms period in ancient China. Players control the Cao Wei (??), Shu Han (??) and Sun Wu (??) army respecitvely. In the beginning of each turn, each player hires 2-3 generals and military counselors with corresponding soldiers. Each player can activate their generals and military counselors in one area to move, attack, remove, canvass, or cultivate. After each turn, they can produce food and soldiers from controlling areas. And some of their leaders might die in the next turn. You need to control the risk in every 5-10 years. Player who gets more victory points in the last turn of each scenario wins the game. There are two scenarios in this game including the "Heroes Race for Power 194-220" (6 turns) and "The Rise of Three Kingdoms 223-280" (6 turns) and you can also combine the two scenarios to play the complete war of Three Kingdoms. The components includes one 22*34 inches map and 180 5/8 inch die-cut counters.