Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Alésia, 52 Av. J.-C.: César contre Vercingétorix (Alesia, 52 BC: Caesar against Vercingetorix) covers the battle of Alesia, Caesar's siege of the Gauls in 52 BC.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Alésia, 52 Av. J.-C.: César contre Vercingétorix (Alesia, 52 BC: Caesar against Vercingetorix) covers the battle of Alesia, Caesar's siege of the Gauls in 52 BC. This Tactical level board-wargame can be played by two players (Romans and Gauls) or by three, where the third player represents the Gallic relief force. Turns represent ninety minutes of daylight or two hours of nighttime; units represent Gallic tribes or Roman legions (which can be split into cohorts so as to better cover the walls). This issue also includes army lists and counters for Champs de Bataille--appropriately, for Marian Romans and Gauls. As with all Vae Victis games, the counters need to be cut out and mounted. The rules are entirely in French, although translations are available online.