Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Landing in Sicily is, for the Allies, the first step in an Axis country and a possibility to change the historical course of the war. Degree of difficulty: 5/6 Contents: Cardboard tables to determine battle results, artillery fire and air bombardments.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Landing in Sicily is, for the Allies, the first step in an Axis country and a possibility to change the historical course of the war. Degree of difficulty: 5/6 Contents: Cardboard tables to determine battle results, artillery fire and air bombardments. Calendar with a list of towns and the exact date in which they were conquered. 250 pieces in plastic, matte finish cardboard, cut and printed on both sides. Board in rigid, thick cardboard with a matte plastic finish, cut into 5 pieces. Rule booklet in 4 languages with examples. Plastic storage tray and dice.