Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
from the back of the box... Global War The War against Germany and Japan, 1939-45 Global War is SPI's simulation of the most terrible war in human history - the Second World War.
Core mechanisms
Key systems that shape the decisions players make.
Movement Points
Spend a movement allowance across spaces with different costs.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
from the back of the box... Global War The War against Germany and Japan, 1939-45 Global War is SPI's simulation of the most terrible war in human history - the Second World War. The simulation encompasses the entire world and all the areas of warfare - on and under the seas, in the air, on land, and in the factory. Economic warfare plays a vital role in Global War. The Axis submarines attempt to put a stanglehold on England, isolating it from the rest of the Commonwealth and America. German surface raiders sortie into the North Atlantic in an attempt to cut American lend-lease en route to Russia. The industries must be tooled-up before production. It is impossible to suddenly switch from producing submarines to producing tanks. Players must decide early in the game what type of war they are going to conduct. A wrong guess at this stage could mean the difference between victory and defeat. And surmising the nature of enemy production is just as important. Submarine warfare; strategic bombing Multi-scenario with Multi-Player options Big, two-piece 22" x 44" playing map from the introduction to rules... Global War is a simulation on an army/fleet level of the Second World War depicted on a global level. The simulation includes the main elements of land, sea and air warfare. The game covers the years 1939-45. Optional rules allow Players to choose from several levels of complexity. 1200 counters (3 counter sheets)