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Fallschirmjaeger: The Airborne Assault On Fortress Holland box art

Fallschirmjaeger: The Airborne Assault On Fortress Holland

Players

1-4

Time

?-?

Age

?+

Weight

3.04

Rating

7.73

Fit

Teach 2.4

Teaching signal

Replay 3.8

High replayability

Interaction 3.6

Highly interactive

Scaling 3.9

Scales well

Strategy 4.6

Deep strategy

Control 3.8

More strategic control

Table feel

Moderate level of interaction with a mix of direct confrontation and strategic depth.

Replay value

The game fallschirmjaeger: the airborne assault on fortress holland has a high replayability score due to its variability in gameplay, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Fallschirmjaeger: The Airborne Assault on Fortress Holland is 7.67 out of 10. This indicates that random elements have minimal impact on the game outcome, and the game relies more on player decisions and strategy. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Fallschirmjaeger: The Airborne Assault on Fortress Holland May 10 to 14, 1940, simulates the German May, 1940 capture of Rotterdam and The Hague (Den Haag). In the spring of 1940, the German military machine turned west to convert the Phoney War into a real one. Fresh from his victory in Poland, Hitler planned a blow that would knock France out of the war. key to this plan was knife-like attack through the Ardennes to the English Channel which would split the Allied forces moving north to block the expected replay of 1914 and the Maginot Line forces immobile in the south. To add to the trap, the Germans planned the first massive airborne operation of the war. This attack would capture the hinterland of Holland, pave the way for subordinate German Armored thrusts crossing the Maas, and to continue the lure the Allies northward. Fallschirmjaeger covers this bait. The German player plops down an airborne invasion force with the goal of fighting off all-comers until relieved by advancing ground forces. The Dutch, all but abandoned by their French and British Allies, put up a fight for the record books. The German air bridge held on by its fingernail. While the main German drive was never in doubt, these scattered paratroopers had the fight of their lives against a small nation unwilling to succumb without giving the fight everything. In the end, the Dutch government had to be evacuated along with the Dutch Gold Reserve, to form a government in exile. They would return after liberation. The player must do all these things, or smash the German paratroopers before they are rescued by the Panzers, to win. Any German player thinking he'll have an easy time, must be reminded his is not Nazi Germany's main effort and that he must make-do on a shoestring. Fallschirmjaeger is the eighth game in the popular Standard Combat Series by The Gamers. Following last year's smash hit of Drive on Paris, Al Wambold returns to show this under-represented battle in great detail, much of which, from original Dutch records...and, yes, Dutch researchers were used to confirm the accuracy of the map! Game Scale: Game Turn: 8 hours Hex: 0.6 miles / 1 Km Units: Platoon & Company Game Inventory: One 22 x 34" full color map Two dual-side printed countersheet (560 1/2" counters) One 8-page SCS version 1.6 system rulebook One 16-page Fallschirmjaeger specific rulebook Two 6-sided dice Solitaire Playability: Medium Complexity Level: Low Players: 2 or more Playing Time: 2-12 hours

Editions

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Credits

Designers

2
Dean Essig Alan Wambold

Publishers

2
The Gamers Multi-Man Publishing

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