Table feel
The Mighty Endeavor has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
Teaching signal
High replayability
Highly interactive
Scales well
Deep strategy
More strategic control
The Mighty Endeavor has a high level of direct confrontation and strategic depth, with frequent interaction among players. However, it does not emphasize cooperation as much.
The Mighty Endeavor offers a high level of variability with its gameboard, multiple paths to victory, and variable setups. The presence of expansions adds to the replay value, providing new content and gameplay elements. The game also offers deep strategic possibilities, allowing players to discover new tactics and strategies over time. The player interaction score is moderate, and the game scales well with different numbers of players. While it may take some time to learn, the game offers a good balance between easiness and depth. Overall, The Mighty Endeavor has a strong replayability score of 7.85.
The Mighty Endeavor has a moderate influence of luck. Random elements like dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.
The Mighty Endeavor is the 17th game in the Standard Combat Series (SCS), and covers the Western Allied Invasion of France in 1944, the crossing of the Rhine River in early 1945 and the final push into Germany. Players can land at the places of their choosing and manner along the coast of France in an effort to liberate France and the Low Countries from German occupation and to cross the Rhine and take the German industrial cities along that river. The Mighty Endeavor - expanded edition is both an updated version (with errata corrected, a couple of counters added, and other counters made to conform to the Expansion) covering the Western Front from the D-Day landings until the end of April 1945 and an expansion to the original game that adds the Eastern Front from just east of Warsaw during the same time period and a small map attachment that adds the Brittany Peninsula. Following the same allocation of responsibilities as the game Battle for Germany (SPI, 1975), one player controls the Western Allies and the East Front Germans while the other controls the Russians and the West Front Germans. The two players compete by seeing which grouping of Allies can conquer as much German territory as possible—while they also play against their opponent to stop the opposite front. Never a dull moment as both players are always playing one side or the other at the same time. The scenarios start the campaign at various points and as an added feature, the game includes a 16 Dec 44 (Bulge) campaign start for the Western Front. Game Scale: Game Turn: 10 to 15 days Hex: 15 miles / 24.1 Km Units: Company to Corps Contents (Original edition): One 22 x 34" map (France except Brittany, Belgium, Netherlands, West Germany) One countersheet (280 1/2" dual-side printed counters) One 8-page SCS-specific series rulebook One 16-page TME specific rulebook Contents (Expanded edition): One 22 x 34" full-color map (France except Brittany, Belgium, Netherlands, West Germany) One 22 x 28" full-color map (Germany except west, Austria, CzechoSlovakia, Poland, Hungary) One 8.5 x 11" full-color map (Brittany) Two countersheets (560 1/2" dual-side printed counters) One 8-page SCS-specific v1.7 rulebook One 16-page TME-revised specific rulebook One 16-page TME-Expansion rulebook (source: MMP website and user's description)
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