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Medwar Sicily box art

Medwar Sicily

Players

1-4

Time

?-?

Age

10+

Weight

2.26

Rating

6.38

Fit

Teach 2.4

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.2

Scales well

Strategy 4.5

Deep strategy

Control 3.8

More strategic control

Table feel

Medwar Sicily has a high level of direct confrontation and strategic depth in confrontation. Players need to frequently pay attention to and react to each other's strategies and turns. However, there is less emphasis on cooperation as players primarily compete against each other. Overall, the game has a strong interaction score.

Replay value

Medwar Sicily has a high replayability score due to its strong variability in gameplay, deep strategic possibilities, and adaptability to different player counts. The presence of expansions and moderate ease of learning further enhance its replay value.

Luck profile

Medwar Sicily has a moderate level of randomness impact, with random elements having a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate randomness through strategic decisions and planning, making luck play a minor role in the game. Overall, Medwar Sicily has a balanced mix of luck and strategy, with player decisions and strategy primarily determining the game outcome.

Overview

Designed by Richard Berg. Originally titled Bitter Victory and desktop published by BSO games. It is 1943, the Allies have driven the Axis out of Africa and have begun preparations for the invasion of Europe. Unable to launch the invasion of France in 1943, and needing to keep the pressure up in order to prevent German troops being sent to the East Front, the Allies opt to invade Sicily as a stepping stone to Italy. Operation Husky is the code name of the Allied Invasion of Sicily. Most of the rules and mechanics will be familiar to anyone who has ever played a wargame. MedWar Sicily has a combat system that rates units for how many dice they get to roll on their behalf, as well as what kind of dice (small arms or heavy weapons). No CRTs. The game also uses opportunity cards for each player, whose cards are somewhat different from those of the other player to enhance the game. Resource points are used acquire opportunity cards or refit units. Players are limited in their resource points. The choice is theirs, but there are far more choices than points. Playing time for MedWar Sicily 2 to 3 hours. The rules have a section on Solitaire play. Game comes with a 34" x 22" mapsheet, full color counters, rules, dice, player aid charts, and box. This is an excellent 1 to 4 player game. In a 2 player game one player is Axis/ one Allied. In a 3 player game one player is Axis/ one British, one American. In a 4 player game one player is Italian, one is German/ one is British, one is American.

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