Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This game contains counters and maps that allow the reproduction of five battles of warfare in the Roman Republic. The mechanics allow leaders to activate units within their command range in order to rout or destroy the other player's army.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Line of Sight
Visibility between pieces determines valid targets, movement, or effects.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
This game contains counters and maps that allow the reproduction of five battles of warfare in the Roman Republic. The mechanics allow leaders to activate units within their command range in order to rout or destroy the other player's army. Volume II in GMT Games' Great Battles of History Series. Contains: 5 Battles 2 doublesided maps 3.5 counter sheets Rules for SPQR Battles: • Beneventum • Bagradas • Cannae • Zama • Cynocephalae