Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
SPQR (Deluxe Edition) is a re-working of the classic GMT game of warfare in the age of the Roman Republic, out of print for many years now.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
SPQR (Deluxe Edition) is a re-working of the classic GMT game of warfare in the age of the Roman Republic, out of print for many years now. The deluxe edition contains the five scenarios, maps and counters from the original SPQR, plus nine additional scenarios (and the requisite maps and counters) taken from various expansion modules. This major revision makes available again a key part of the brilliant Great Battles of History Series. Contents: 5 full-color countersheets 5 backprinted full color maps Rules Booklet Scenario Booklet Charts and Tables One 10-sided die Battles: (and the modules they appeared in originally) Heraclea - 280 BC (Pyrrhic Victory) Ausculum - 279 BC (Pyrrhic Victory) Beneventum - 275 BC (SPQR) Bagradas Plains - 255 BC (SPQR) Trebbia - 218 BC (Consul for Rome) Cannae - 216 BC (SPQR) Baecula - 208 BC (Africanus) The Metaurus - 207 BC (Consul for Rome) Ilipa - 206 BC (Africanus) The Great Plains - 204 BC (C3i No.4) Zama - 202 BC (SPQR) Cynoscephalae - 197 BC (SPQR) Magnesia - 190 BC (War Elephant) The Muthul River - 109 BC (Jugurtha) Time Scale: 20 minutes per game turn Map Scale: 70 yards per hex Unit Scale: Each Strength Point = 100–150 infantry, 100 cavalry Players: 1–4