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Spqr (deluxe Edition) box art

Spqr (deluxe Edition)

Players

1-4

Time

?-?

Age

12+

Weight

3.9

Rating

8.03

Fit

Teach 2.8

Teaching signal

Replay 4.0

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Moderate level of direct confrontation and strategic depth, with frequent interaction and limited emphasis on cooperation.

Replay value

SPQR (Deluxe Edition) has a high replayability score due to its high variability gameboard, availability of expansions, deep strategic depth, and good scalability. The game offers different experiences each time it is played, allowing players to discover new tactics and strategies. The player interaction score is average, but the game adapts well to different player counts without compromising its appeal or balance. The game is moderately easy to learn, offering a balance between ease of learning and depth of gameplay. Overall, SPQR (Deluxe Edition) provides a fresh and engaging experience with a high replayability factor.

Luck profile

SPQR (Deluxe Edition) has a moderate influence of luck. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

SPQR (Deluxe Edition) is a re-working of the classic GMT game of warfare in the age of the Roman Republic, out of print for many years now. The deluxe edition contains the five scenarios, maps and counters from the original SPQR, plus nine additional scenarios (and the requisite maps and counters) taken from various expansion modules. This major revision makes available again a key part of the brilliant Great Battles of History Series. Contents: 5 full-color countersheets 5 backprinted full color maps Rules Booklet Scenario Booklet Charts and Tables One 10-sided die Battles: (and the modules they appeared in originally) Heraclea - 280 BC (Pyrrhic Victory) Ausculum - 279 BC (Pyrrhic Victory) Beneventum - 275 BC (SPQR) Bagradas Plains - 255 BC (SPQR) Trebbia - 218 BC (Consul for Rome) Cannae - 216 BC (SPQR) Baecula - 208 BC (Africanus) The Metaurus - 207 BC (Consul for Rome) Ilipa - 206 BC (Africanus) The Great Plains - 204 BC (C3i No.4) Zama - 202 BC (SPQR) Cynoscephalae - 197 BC (SPQR) Magnesia - 190 BC (War Elephant) The Muthul River - 109 BC (Jugurtha) Time Scale: 20 minutes per game turn Map Scale: 70 yards per hex Unit Scale: Each Strength Point = 100–150 infantry, 100 cavalry Players: 1–4

Editions

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Credits

Designers

2
Richard H. Berg Mark Herman

Artists

3
Rodger B. MacGowan Leland Myrick Mark Simonitch

Publishers

1
GMT Games

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