Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
The Great Battles of Alexander - Macedonian Art of War Expanded Deluxe Edition (2014, Fourth Printing) is the first volume of the multi-volume counters-on-hexagons famous wargame Great Battles of History series, with the latest and updated 5th Edition game rules made by Mark Herman & Richard Berg.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Chit-Pull System
Draw tokens to determine which units, factions, or events activate next.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Read the full game description
The Great Battles of Alexander - Macedonian Art of War Expanded Deluxe Edition (2014, Fourth Printing) is the first volume of the multi-volume counters-on-hexagons famous wargame Great Battles of History series, with the latest and updated 5th Edition game rules made by Mark Herman & Richard Berg. Available Battles (19 in total): Scenario Book (12): Erigon Valley (358 BC) Crocus Fields (352 BC) Chaeronea (338 BC) Lyginus (335 BC) Pelium (355 BC) Granicus (334 BC) Issus (333 BC) Gaugamela (331 BC) Crossing the Jaxartes (329 BC) Samarkand (329/328 BC) Arigaeum (327 BC) Hydaspes (326 BC) Phalanx Module (2): Sellasia (221 BC) Mantinea (207 BC) Diadochoi Module (4): Paraetacene (317 BC) Gabiene (316 BC) Gaza (312 BC) Ipsus (301 BC) Raphia Module (1): Raphia (217 BC) Game Scale Details: Unit: 100 men per unit strength point Time: 20 minutes per game turn Map: 70 yards per hexagon