Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Jerusalem is the boardgame of the 1948 conflict in which Israel established itself as a nation. The tactical battle has the Jewish forces attempting to keep open or bypass with a new road, the only source of food for the city.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Jerusalem is the boardgame of the 1948 conflict in which Israel established itself as a nation. The tactical battle has the Jewish forces attempting to keep open or bypass with a new road, the only source of food for the city. In Jerusalem, the players do not merely move, but conduct an operation. This creates a unique flow of play which gives a true feel for the disjointed and desperate battle of the Jews to keep open the one road to the Holy City. Included are units for all the invading armies, Arab guerrillas, el Katub (the mad bomber), the Palmach, Haganah, Irgun, and Stern Gangs. The Israeli player even has the option of building the now famous road in this amazingly accurate and exciting simulation of the nearly aborted birth of the Israeli nation 1st edition published in 1975 by SDC (Simulations Design Corporation). 2nd edition published in 1982 by Mayfair Games. 3rd edition published in 2007 by Cool Stuff Unlimited. This edition includes a new Latrun Road scenario.