Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
Robert at Bannockburn is a simulation of the battle between the Scottish and English armies on 24 June 1314, during Scotland's war of independence.
Core mechanisms
Key systems that shape the decisions players make.
Grid Movement
Move pieces between adjacent spaces on a regular grid.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Movement Points
Spend a movement allowance across spaces with different costs.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
Robert at Bannockburn is a simulation of the battle between the Scottish and English armies on 24 June 1314, during Scotland's war of independence. The Battle of Bannockburn was of great importance as the Scottish victory there brought an end to English military domination of the Scottish lowlands, and secured King Robert Bruce's claim to the throne of Scotland. Unit types in the game are: English infantry, Scottish schiltrom (pikemen), cavalry, English crossbow, English longbow, and Scottish shortbow. The game scale is approximately 70 yards per hex and 15 minutes per game-turn. In addition to being published as a seperate game, Robert at Bannockburn was also published as part of SPI's Great Medieval Battles Quadrigame.