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Robert At Bannockburn: The Battle Of Bannockburn, 1314 box art

Robert At Bannockburn: The Battle Of Bannockburn, 1314

Players

2

Time

?-?

Age

12+

Weight

2.67

Rating

6.51

Fit

Teach 2.7

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

The game has a high level of direct confrontation and strategic depth. Players frequently need to pay attention to others' actions and react accordingly. However, there is limited emphasis on cooperation.

Replay value

The game offers a high degree of variability with its gameboard and expansions, allowing for different experiences each time it is played. It provides deep strategic possibilities and scales well with different player counts. While it may take some time to learn, the depth it offers makes it worth the investment.

Luck profile

The final luck score for Robert at Bannockburn: The Battle of Bannockburn, 1314 is 7, indicating a moderate level of luck influence. Random elements have a notable but not exclusive impact on the game outcome. Players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Robert at Bannockburn is a simulation of the battle between the Scottish and English armies on 24 June 1314, during Scotland's war of independence. The Battle of Bannockburn was of great importance as the Scottish victory there brought an end to English military domination of the Scottish lowlands, and secured King Robert Bruce's claim to the throne of Scotland. Unit types in the game are: English infantry, Scottish schiltrom (pikemen), cavalry, English crossbow, English longbow, and Scottish shortbow. The game scale is approximately 70 yards per hex and 15 minutes per game-turn. In addition to being published as a seperate game, Robert at Bannockburn was also published as part of SPI's Great Medieval Battles Quadrigame.

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Editions

Edition Year Language Publisher / Region
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Credits

Designers

2
Anthony F. Buccini David Werden

Artists

1
Redmond A. Simonsen

Publishers

1
SPI (Simulations Publications, Inc.)

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