ABG All Board Games
Sphactérie (425 Av. J.-c.) box art

Sphactérie (425 Av. J.-c.)

Players

2

Time

?-?

Age

?+

Weight

2

Rating

7.68

Fit

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.7

More strategic control

Table feel

The game sphactérie (425 av. j.-c.) has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, there is less emphasis on cooperation in this game. Overall, the game provides a good level of player interaction.

Replay value

The game sphactérie (425 av. j.-c.) has a high replayability score, offering a great degree of variability, strategic depth, and adaptability to different player counts. The presence of expansions adds to the overall replay value, and while the game may not be the easiest to learn, it offers a rewarding experience for those willing to invest the time.

Luck profile

Sphactérie (425 av. j.-c.) has a moderate level of luck influence. Random elements have minimal impact on the game outcome, and players have substantial ability to mitigate randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role.

Overview

Sfacteria (425 BC) is a two-player wargame on land and naval battles of Pylos and Sphacteria, during the first phase of the Peloponnesian War. One player is in charge of the Athenians and their Messenian allies, the other one leads the Spartans and their helots. Each player has 4 commanders to lead his units. Both players receive historical reinforcements and can also try to obtain additional troops. To achieve victory, a player has to control the fortress of Pylos and the island of Sphacteria using his fleet and his land units, while taking care of his supply. The A4 map is divided into 27 areas (land or sea). The game includes a sheet of 67 counters. Each strength point represents 1 trireme, 25 hoplites, 50 peltasts or 100 archers. The game also features a number of "stratagem" chits.

Media

No media imported yet.

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Credits

Designers

1
Frédéric Bey

Artists

2
Christophe Camilotte Pascal Da Silva

Publishers

1
Vae Victis