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First Team: Vietnam box art

First Team: Vietnam

Players

1-2

Time

?-?

Age

12+

Weight

3.08

Rating

6.44

Fit

Teach 2.4

Teaching signal

Replay 3.9

High replayability

Interaction 3.7

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 2.8

Luck-sensitive

Table feel

Moderate level of interaction with a mix of direct and strategic confrontation.

Replay value

First Team: Vietnam has a high variability gameboard, offering different experiences each time it is played. The presence of expansions adds new content and gameplay elements, enhancing replay value. The game provides deep strategic possibilities, allowing players to improve their strategy over time. The player interaction score is average. The game scales well with different numbers of players without compromising its appeal or balance. It is moderately easy to learn, offering a balance between depth and accessibility. Overall, First Team: Vietnam has a strong replayability score of 7.7.

Luck profile

The final luck score for First Team: Vietnam is 5.67, indicating a moderate influence of luck in the game. Random elements have a notable but not exclusive impact on the game outcome, and players have some ability to mitigate randomness through strategic decisions and planning. The game relies on a balanced mix of luck and strategy, with neither element dominating the outcome.

Overview

A solitaire game of the 1st Air Cavalry's campaign in the Ia Drang Valley in October 1965. The NVA forces had been building up all year for the first major strike intended to cut South Vietnam in half, and on October 19th the plan went into effect. The player controls the American forces and the game system controls the NVA. Scale: the game map covers 400 square miles (point to point distances vary), two day turns, each combat strength equals from one to three hundred men. Published in The Wargamer Magazine number 56.

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Editions

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Credits

Designers

1
Mike Joslyn

Publishers

1
3W (World Wide Wargames)

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