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Green Beret: Vietnam box art
2015 Ranked #15,204

Green Beret: Vietnam

This solo military mission game has a commander outfit a Green Beret team, choose its posture, and disrupt enemy operations. Equipment choices must limit exposure and escalation, making every mission a balance of impact and footprint.

Wargames Modern Warfare Vietnam War Hexagon Grid Simulation

Players

1-2

Play time

Not listed

Age

?+

Complexity

2.17/5

Rating

7.08

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 3 specifications

How it plays

How does it play?

Green Beret: Vietnam gives you command of a Green Beret team in the Central Highlands before and during the Vietnam War.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Green Beret: Vietnam gives you command of a Green Beret team in the Central Highlands before and during the Vietnam War. Your duty is to lead your men on a variety of randomly generated missions (representing orders direct from high command), choose weapons and equipment that are best suited for the mission, decide on how to posture your team, plan your approach, and a method of extraction. However, it is not quite that simple; you must choose weapons and equipment that do not expose your team, and do not cause unintended escalation (if the US military must divert regular combat units to your area to quell enemy activity, the value of the Green Berets will be called into question by the “traditionalists” at the Pentagon); Your goal is to disrupt the enemy’s freedom of action in your area of operations with a minimal “footprint”, and minimal cost. Modern War #18, Jul-Aug 2015.

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (3)

Play and group

Players
1–2
Best with
2
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Eric R. Harvey

Artists

3
Eric R. Harvey Brandon Pennington Joe Youst

Publishers

1
Decision Games (I)

Linked items

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