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Vietnam Battles: Snoopy's Nose & Iron Triangle box art
2013 Ranked #14,742

Vietnam Battles: Snoopy's Nose & Iron Triangle

Maneuver forces across tactical or historical battle maps.

Wargames Modern Warfare Vietnam War Hexagon Grid Simulation

Players

1-3

Play time

Not listed

Age

?+

Complexity

2.78/5

Rating

7.15

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.1/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

For some time, there had been reports that a large area of dense jungle northwest of Saigon was a staging base for the Viet Cong.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

For some time, there had been reports that a large area of dense jungle northwest of Saigon was a staging base for the Viet Cong. Ideally situated near Cambodia, a nexus point of the Ho Chi Minh Trail, and proximal to the capital city of Saigon itself, the area that became known as the “Iron Triangle” allowed the Viet Cong to conduct well-organized and well-supplied operations into the very heart of South Vietnam. In the meantime, a hundred miles to the south, a US riverine force, comprised primarily of the newly-arrived 9th Infantry Division, began to penetrate into the hinterland of the Mekong Delta, and even into the overgrown rivulets where only ‘Charlie’ had ever operated before. In the first in the Vietnam Battles series, two games are included, Iron Triangle and Snoopy’s Nose (named after a distinctive curve in one of the distributaries leading to the Mekong River). Both games utilize the very popular Fire & Movement combat system, and is easy to play. Units in the game are typically companies and some battalions and occasional brigade equivalents. The full spectrum of the war in Vietnam in 1967 is featured with everything from riverine craft to helicopters. Each hex represents about a half mile, and each game turn represents from about a half a day to several days of operations. The game includes one map (22x34”) and 200 counters. (from the editor's website) Published with Modern War #7, Sep-Oct 2013

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

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Game and edition data

All specifications (4)

Play and group

Players
1–3
Best with
1–3
Play time
120 min
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Eric R. Harvey

Artists

2
Eric R. Harvey Joe Youst

Publishers

1
Decision Games (I)

Linked items

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