Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
"The Lost Valley: The Siege of Diên Biên Phù" is a solitaire dice and card-driven board wargame of tactics and resources management about the battle of Diên Biên Phù, which saw the defeat of the French Expeditionary Corps in Indochina by the Vietnamese People’s Army in 1954.
Core mechanisms
Key systems that shape the decisions players make.
Campaign Card Play
Play cards to command conflicts and carry consequences through a campaign.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Events
Triggered events alter the shared state, rules, or available choices.
Point-to-Point Movement
Move along explicit connections between named locations or nodes.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
"The Lost Valley: The Siege of Diên Biên Phù" is a solitaire dice and card-driven board wargame of tactics and resources management about the battle of Diên Biên Phù, which saw the defeat of the French Expeditionary Corps in Indochina by the Vietnamese People’s Army in 1954. This battle signaled the beginning of the end for the French Colonial Empire and the first steps towards independence for Vietnam. ? You will assume the role of Colonel Christian de La Croix de Castries, Commander of Diên Biên Phù’s garrison. You are besieged by five Viet Minh Divisions under General Võ Nguyên Giáp. ? The French gamble to establish an air and land base deep in enemy territory in order to draw the Viet Minh into a decisive battle and destroy them with superior French firepower has badly backfired. You are now encircled, outnumbered and outgunned. You will need to carefully manage supplies, skillfully use your elite units as well as your air, armor and artillery assets while keeping the garrison’s morale high in order to hold out as long as possible. All of this in the face of adverse events and relentless Viet Minh Assaults while hoping that your resistance will have a favorable and decisive impact on the 1954 Geneva Conference peace talks. ? Game Components 1 22" x 34" Full Color Map 120 Double-Sided 5-8" Counters and Markers 45 Event Cards (Card Deck) 1 16- Page Rule Book 6 Double-Sided Player Aid Cards -description from publisher's website