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Long Range Desert Group: Special Operations Against Rommel 1941-1942 box art
2015 Ranked #16,664

Long Range Desert Group: Special Operations Against Rommel 1941-1942

A solo special-operations game has a British team spend operations points to recruit, move, attack, and complete missions in North Africa. Events control opposition, while victory can replenish points and heavy losses drain them.

Wargames Wargame World War II Action Points Events

Players

1-2

Play time

60-120 min

Age

?+

Complexity

2.17/5

Rating

6.25

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Long Range Desert Group (LRDG) is a solitaire game covering small-scale British operations against the Axis forces in North Africa. The player has to carry out one of four missions, or string all four together in a campaign game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Long Range Desert Group (LRDG) is a solitaire game covering small-scale British operations against the Axis forces in North Africa. The player has to carry out one of four missions, or string all four together in a campaign game. LRDG uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points. Skills: Level: Company-Battalion Hex: 75 miles per inch

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
60–120 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

3
Eric R. Harvey Brandon Pennington Joe Youst

Publishers

1
Decision Games (I)

Linked items

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