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Merrill's Marauders: Commandos In Burma 1943-1944 box art
2016 Ranked #15,998

Merrill's Marauders: Commandos In Burma 1943-1944

A solitaire mission wargame has a commando force recruit specialists, move behind enemy lines, and attack objectives in Burma. Event cards control opposition, while victories add operations points and losses hasten the end of the campaign.

Wargames Wargame World War II Events Movement Points

Players

1-2

Play time

60-120 min

Age

?+

Complexity

2.2/5

Rating

6.38

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.8/5

Highly interactive

Player scaling 4.4/5

Scales well

Strategic depth 4.7/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

Merrill’s Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions, or string all four together in a campaign game.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

Merrill’s Marauders is a solitaire game covering missions behind Japanese lines in the Burmese jungle. The player has to carry out one of four missions, or string all four together in a campaign game. The game uses the Commando series rules. Each mission card grants the player a specified number of operations points to reach certain objectives. Operations points are expended to recruit the special ops team, then to move and attack on the map. A deck of event cards controls the opposition forces (OPFOR). Combat is resolved using a quasi-tactical system with opposing units taking turns firing at one another. Victory can increase the number of operations points available, but heavy losses can reduce them. The game ends when the player runs out of points. 40 die cut counters 14 event cards 11 x 17 inch map

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (4)

Play and group

Players
1–2
Best with
2
Play time
60–120 min
Complexity
2.2/5
Credits and catalog connections

Credits

Designers

1
Joseph Miranda

Artists

2
Brandon Pennington Joe Youst

Publishers

1
Decision Games (I)

Linked items

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