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Hornet Leader: Carrier Air Operations box art
2010 Ranked #2,052

Hornet Leader: Carrier Air Operations

Solo air-combat campaign game where a carrier commander assigns pilots and aircraft to demanding missions. Every sortie risks people and machines, so success depends on balancing aggressive strikes with the strength to fly again tomorrow.

Wargames Aviation / Flight Modern Warfare Open Drafting Simulation

Players

1-2

Play time

Not listed

Age

12+

Complexity

2.83/5

Rating

7.88

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.1/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.6/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 5 specifications

How it plays

How does it play?

"If the US Navy has it, so do you! " Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

"If the US Navy has it, so do you! " Hornet Leader – Carrier Air Operations is a huge game based on the material seen in our Vassal/PDF games. We have also further enhanced the game systems and weapon values to make them fully consistent with the new systems seen in Phantom Leader. Hornet Leader spans all aspects of US naval aviation throughout the service life of the F/A-18 Hornet from 1983 to the present day. The game places you in command of the pilots and aircraft of a squadron of U.S. Navy strike aircraft in hostile campaigns around the world. The aircraft and weapons available for each campaign are historically accurate. A major part of the game is mission planning. You decide how to arm your aircraft and which pilots are best for the mission. Pilots are rated for skill level. Deciding which pilots to fly each mission is a major consideration. Your pilots will become fatigued with every mission. If you fly a pilot too often, his skills will degrade. Your pilots also gain experience with every mission flown. This makes for some great decision-making. Should you keep flying the top pilots and further fatigue them to get the job done, or fly the new guys to prep them for the tough missions ahead? Campaigns included are: Libya 1984 North Atlantic WWIII 1986 Iraq 1991 Israeli Defense 2001 Syria 2004 Taiwan Defense 2008 North Korea 2011 Iran 2014 See also: Leader series games by Dan Verssen

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Editions

Language and publisher variants currently recorded in the catalog.

Edition Year Language Publisher / Region
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Player resources

Rulebooks, player aids, FAQs, and solo resources.

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Game and edition data

All specifications (5)

Play and group

Players
1–2
Best with
2
Play time
60 min
Age
12+
Complexity
2.8/5
Credits and catalog connections

Credits

Designers

1
Dan Verssen

Artists

1
Wan Chiu

Publishers

1
Dan Verssen Games (DVG)

Linked items

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