Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Highly interactive
How it plays
How does it play?
The game of solitaire strategic air command in World War III. The game puts the player in the shoes of an Allied Air Commander during a hypothetical World War III set around 1987.
Core mechanisms
Key systems that shape the decisions players make.
Area Movement
Move pieces between connected regions rather than along individual spaces.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Solo / Solitaire Game
Provide rules and objectives designed for a single player.
Read the full game description
The game of solitaire strategic air command in World War III. The game puts the player in the shoes of an Allied Air Commander during a hypothetical World War III set around 1987. To that end, the decisions you make in this game are big theater decisions and the scale of the game works on the level of flights of aircraft. Each turn, you're creating and assembling raids and assigning missions to air units, hoping to influence the ground war - over which you have limited control. Simple and fast but laced with tough decisions. —description from the publisher