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Monikers
Anything, then one word, then charadesโthe same cards get funnier as every team learns the shared vocabulary.
One Night Ultimate Werewolf
Use clues and contradictions to deduce hidden information.
One Night Ultimate Werewolf: Daybreak
Use clues and contradictions to deduce hidden information.
Feed The Kraken
Use clues and contradictions to deduce hidden information.
The Villagers
Coordinate shared actions while clues or threats pressure the group.
Spyfall
Use clues and contradictions to deduce hidden information.
Battletech
Maneuver forces across tactical or historical battle maps.
The Werewolves Of Miller's Hollow
Use clues and contradictions to deduce hidden information.
Necromunda
Roll dice and choose how to use the results for tactical outcomes.
Spyfall 2
Use clues and contradictions to deduce hidden information.
Mordheim: City Of The Damned
Roll dice and choose how to use the results for tactical outcomes.
Timebomb
Bluff, read opponents, and time reveals around hidden information.
Mafia De Cuba
Use clues and contradictions to deduce hidden information.
Frostgrave
Spend limited actions each turn to balance movement, setup, and scoring.
Werewolf
Use clues and contradictions to deduce hidden information.
One Night Ultimate Vampire
Use clues and contradictions to deduce hidden information.
Funemployed
Draft from shared options to assemble a plan over successive turns.
One Night Ultimate Alien
Use clues and contradictions to deduce hidden information.
Rangers Of Shadow Deep
Coordinate with teammates to solve the game's shared challenge.
Battlestations
Play linked scenarios where mission goals shape each session.
Monikers: The Shut Up & Sit Down Nonsense Box
Draft from shared options to assemble a plan over successive turns.
Blood Bound
Use clues and contradictions to deduce hidden information.
Monikers: More Monikers
Draft from shared options to assemble a plan over successive turns.
The Castle Of The Devil
Use clues and contradictions to deduce hidden information.