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Necromunda box art
Rich game profile

Necromunda

Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of th...

Players

2-4

Time

?-?

Age

12+

Weight

3.11

Rating

7.30

Should this hit the table?

Quick read before the metadata.

Necromunda has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Teach 2.3

Teaching signal

Replay 3.9

High replayability

Interaction 3.8

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 3.5

More strategic control

Table feel

Necromunda has a high level of direct confrontation and strategic depth in confrontation. Players frequently need to be aware of and react to others' strategies and turns. However, the game does not emphasize cooperation as much.

Replay value

Necromunda offers a high level of variability in its gameboard, expansions, and strategic depth. The game scales well with different player counts and has a moderate learning curve. Overall, it provides a highly replayable experience.

Luck profile

Necromunda has a moderate level of luck involved in the game. Random elements such as dice rolls and card draws have a notable but not exclusive impact on the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Necromunda strikes a balanced mix of luck and strategy, making it an engaging and challenging board game.

Overview

What ABG knows about this game

Another classic game from Games Workshop's designers, which involves small gangs fighting for supremacy in the hive underworld. It allows for advance of the gangs as more games are played, as they gain more skills, money, and of course weapons to help them become the rulers of the Under Hive. In short: a futuristic miniature skirmish game with a well made campaign system.

Media

Images and visual references

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Editions

Versions and regional releases

Edition Year Language Publisher / Region
No editions imported yet.

Files and documents

Rules, aids, translations

No files imported yet.

Commerce mapping

Buying signals

No commerce mappings imported yet.

Credits

People and publishers

Designers

3
Andy Chambers Jervis Johnson Rick Priestley

Artists

4
John Blanche Paul Dainton Wayne England David Gallagher

Publishers

1
Games Workshop Ltd.