ABG All Board Games
Stargrave: Science Fiction Wargames In The Ravaged Galaxy box art

Stargrave: Science Fiction Wargames In The Ravaged Galaxy

Players

2-4

Time

60-120

Age

12+

Weight

2.8

Rating

8.25

Fit

Teach 2.3

Teaching signal

Replay 4.0

High replayability

Interaction 3.6

Highly interactive

Scaling 4.0

Scales well

Strategy 4.5

Deep strategy

Control 4.2

More strategic control

Table feel

The game has a moderate level of direct confrontation and strategic depth. Players need to frequently pay attention to each other's actions. However, there is less emphasis on cooperation.

Replay value

The game offers a high degree of variability with different experiences each time it is played. The presence of expansions adds new content and gameplay elements. There is deep strategic depth and room for players to improve their strategy over time. The game adapts well to different player counts without compromising its appeal or balance. It is moderately easy to learn with a moderate level of depth.

Luck profile

Stargrave: Science Fiction Wargames in the Ravaged Galaxy has a moderate level of randomness impact, with random elements playing a notable but not exclusive role in determining the game outcome. However, players have substantial ability to mitigate the effects of randomness through strategic decisions and planning. The game outcome is primarily determined by player strategy and decisions, with luck playing a minor role. Overall, Stargrave is a game that relies more on player decisions and strategy rather than luck.

Overview

A miniatures skirmish game building on the systems developed in Frostgrave and Frostgrave: Ghost Archipelago in a new futuristic setting. —user summary This is Stargrave, a game set in a ravaged galaxy, where two empires fought a vast war that ended in mutual annihilation. Now, pirate fleets roam the shattered ruins of the galaxy, taking whatever they want and enforcing their own brand of 'justice'. Against this dark background, the players create their own small crew. Maybe they are merchants or smugglers, freedom-fighters or wanted criminals, rogue scientists or collectors of alien artefacts. Each crew features two 'characters' a captain and a first-mate, each of whom can choose their own background, such as veteran, cyborg, robotics expert, mystic, rogue or psionicist, to name a few. These backgrounds give access to various powers or abilities that these figures can use during or between games. —description from the designer

Editions

Edition Year Language Publisher / Region
No editions imported yet.

Files

No files imported yet.

Commerce

No commerce mappings imported yet.

Credits

Designers

1
Joseph McCullough

Artists

4
Helge C. Balzer Michele Giorgi Sam Lamont Paolo Puggioni

Publishers

1
Osprey Games

Linked items

No linked items imported yet.