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Battletech box art
1985 Ranked #1,304

Battletech

Tactical science-fiction wargame where commanders pilot giant BattleMechs and other units in detailed battlefield engagements. Heat, damage, weapons, and terrain make each maneuver consequential, rewarding careful control of a complex war machine.

Wargames Collectible Components Fighting Hexagon Grid Movement Points

Players

2-99

Play time

Not listed

Age

12+

Complexity

3.41/5

Rating

7.10

Harder to teach Highly interactive Deep strategy

Overview

At a glance

Is this game right for my group?

ABG editorial scores on a 1–5 scale.

Teachability 2.4/5

Harder to teach

Replay value 4.0/5

High replayability

Interaction 3.7/5

Highly interactive

Player scaling 4.0/5

Scales well

Strategic depth 4.5/5

Deep strategy

See all 4 specifications

How it plays

How does it play?

BattleTech (aka "BT") is a science-fiction tactical wargame in which players battle one another with various war machines. The heart of the game is the "BattleMech" (aka Mech), a giant fighting robot; typical games have each player controlling from 1-4 Mechs.

Core mechanisms

Key systems that shape the decisions players make.

Read the full game description

BattleTech (aka "BT") is a science-fiction tactical wargame in which players battle one another with various war machines. The heart of the game is the "BattleMech" (aka Mech), a giant fighting robot; typical games have each player controlling from 1-4 Mechs. Vehicles, infantry, power armour, aircraft and other unit types also exist. The game system includes details such as varying weapon ranges, heat generation, and discrete hit locations (torso, arms, legs, etc.). Mechs vary greatly by mobility and firepower, and players can choose from provided designs or take the time to create their own Mechs from scratch. The game is typically played on one or more hex mapsheets or mounted map boards; optional rules are also available for hexless play. An extensive line of pewter figurines (Mechs, vehicles, and the like) are available from Iron Wind Metals. (Many earlier BattleTech figures were produced and sold by Ral Partha, which still handles the figure line in Europe.) As in earlier editions of BattleTech, introductory box sets are available. The current versions are the BattleTech: Beginner Box (contains 2 plastic Mechs, a map, and simplified quick-start Mech rules). Designed to immediately follow this is the BattleTech: A Game of Armored Combat box (8 plastic Mechs, mapsheets, cardboard Mech standees, and the full rules for Mechs and basic gear). Lastly, the BattleTech: Clan Invasion box adds further Mechs and maps and slightly expands the rules to include more advanced technologies and unit types, while moving a player forward through the game's timeline. The main component of the current generation of BattleTech is a series of rulebooks. The primary ones are either Total Warfare, which covers combined arms (Mechs, combat vehicles, battle armor, aircraft etc), or the BattleTech: BattleMech Manual, which continues on from the introductory box sets in offering more advanced but still Mech-only play. The rest of the current in-print rulebook line is covered below. BT is also supplemented by a variety of Technical Readouts, which provide gameplay and background data on Mechs and other units at various time periods in the game-universe history. Accompanying these are pregenerated PDF record sheet collections, which have full gameplay statistics for each unit in a corresponding Technical Readout and are designed to be printed out for tabletop play. Also common are map sets, which add additional mapsheets for scenario variety; era-based sourcebooks detailing the history and factions of the setting; and the aforementioned miniatures (which are not required for play). For about six years the game was known as "Classic BattleTech", to differentiate it from the WizKids-produced collectible miniatures game "MechWarrior: Dark Age". This branding has been long since abandoned and no longer appears on any products, but many BGG entries still feature it even if not applicable. Rulebooks Total Warfare (standard game rules for the most common unit types) BattleTech: BattleMech Manual (a Mech-only rulebook, but rewritten for clarity and featuring most relevant gear from Tactical Operations and Interstellar Operations) TechManual (standard unit construction) Tactical Operations: Advanced Rules (advanced ground rules) Tactical Operations: Advanced Units & Equipment (advanced equipment and unit construction) Strategic Operations: Advanced Aerospace Rules BattleTech: Interstellar Operations (era-specific equipment, various strategic wargaming rulesets) Campaign Operations (rules for campaigns and running your own mercenary group) A Time of War: The BattleTech RPG (RPG rules) A Time of War Companion (RPG supplement) MechWarrior: Destiny (separate, narrative-style RPG) BattleTech: Alpha Strike – Commander's Edition (fast-play BT variant with simplified units and a higher unit count) Introductory Supplements BattleTech Technical Readout: Succession Wars Record Sheets: Succession Wars Map Pack: Grasslands BattleTech: Technical Readout – Clan Invasion Record Sheets: Clan Invasion Other Supplements (partial list) BattleTech: Chaos Campaign BattleTech: Battle of Tukayyid BattleTech: MapPack – Battle of Tukayyid BattleTech: Shattered Fortress BattleTech: Era Report – 3052 BattleTech: Era Report – 3145 BattleTech: Field Manual – 3145 Superseded Rulesets (partial list) BattleTech: CityTech AeroTech: The BattleTech Game of Fighter Combat AeroTech 2 Classic BattleTech RPG

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Editions

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Game and edition data

All specifications (4)

Play and group

Players
2–99
Best with
2–6
Age
12+
Complexity
3.4/5
Credits and catalog connections

Credits

Designers

3
Forest Brown L. R. "Butch" Leeper Jordan Weisman

Artists

4
Tom Baxa Tara Gallagher Earl Geier Alan Gutierrez

Publishers

4
Altar Games Catalyst Game Labs Descartes Editeur Devir