Overview
At a glance
Is this game right for my group?
ABG editorial scores on a 1–5 scale.
Harder to teach
High replayability
Highly interactive
Scales well
Deep strategy
How it plays
How does it play?
This is the air combat game of the BattleTech series. This game differs from most air combat games in that it happens in outer space so you have to deal with velocity and deltaV instead of simply turning.
Core mechanisms
Key systems that shape the decisions players make.
Dice Rolling
Roll dice to introduce uncertainty into actions, production, movement, or resolution.
Role Playing
Make decisions or communicate from the perspective of an assigned character.
Bias
Hidden or asymmetric information systematically changes how outcomes are interpreted.
Hexagon Grid
Use a hexagonal map where each space connects evenly in six directions.
Simulation
Model a real or imagined system through detailed cause-and-effect rules.
Read the full game description
This is the air combat game of the BattleTech series. This game differs from most air combat games in that it happens in outer space so you have to deal with velocity and deltaV instead of simply turning. It is also possible to fly in the atmosphere as well. Like all BattleTech games, the combat is characterized by detailed hit location; taking hits isn't scary provide you take them in different areas of the craft every time.